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Good game so far, I had some fun playing it.  1st playthrough I died after finding the 2nd switch, 2nd playthrough I completed the demo.  Here are some notes I made while playing:

  • It would be nice to have a "falling jump".  I guess I'm conditioned to jump at the latest possible moment between platforms, but this isn't possible because it seems like you can only jump when you're touching platform. 
  • As another said, tab release switching would work well with this control scheme.  That said, I do like how easy it is to switch between machines.  So either make it tab release switch, or a toggle tab.  Furthermore, wasd controls would be nice too.
  • I had a lot of fun jumping high and throwing bombs.  I hope you keep adding more machines! 
  • The scrolling room at the end was a little buggy, like when pressing escape the pause screen was not centered correct.  Also I think that the text at the end messes up after pausing.  For future scrolling rooms, add a stationary point of reference so the player knows they are traveling in a direction.
  • Sound effects feel nice.
  • Squiggly worm is mesmerizing.
  • I really appreciate that you are using a small resolution and not a large one with sprite scaling. 

I've followed you and I'm interested to see where you take this game, or any other game that you decide to make.  I know my comments are mostly negatives but that's because you have a decent foundation.  Keep it up!

Thanks so much for all the feedback! Others have talked about the falling jump scenarios, and so I'll have to figure that one out.

Tab release switching will most likely be the decision I make for bettering the controls, many others have said the same about that as well.

I realized that the camera was an issue in the final room, and it will most likely be an easy fix, but thank you for bringing it to my attention.

I'm very happy you enjoy the sounds and mech mechanics. The low res is so I can focus on learning to add mechanics :) but it happened to come into its own as an aesthetic, and I'm pleasantly surprised that some like it! 

Thank you for the follow and thank you for the feedback.