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First of all, AMAZING idea. Great project indeed.

My only request is that, while I know minimalism is the name of the game here, I do think the manual could have a "details" section mentioning:

- "Barrier" items are destructible by the Player,

- Multiple goals itens will make the stage require all of them to win,

- Enemies leaving the screen wrap around,

- Arrow shaped player items are not controllable.

Playing the examples was indeed very quick, but still the point of documentation is to be complete.

(I would also really like another color that could destroy enemies. Maybe it could "glue" itself to player upon touch and move with him. But that's a design decision and I won't deny it's already a perfect closed product as is.)

Anyway, expect one or more carts of mine in the Fantasy Console Jam. Your project is a non-programmer's only hope of participating! Thanks a lot :D

Thanks a lot. Yes the idea was to stay minimalist. This is good feedback about the doc I could put that on the itch page and in the readme.

Some good ideas there. The ability to destroy enemies I'm not sure but what is very good is the "glue" idea. This would allow the player to move objects. So yeah a movable color. You can use it to block enemies or change their path, destroy a barrier (maybe). But also it could block yourself if you don't play it right. Could open more puzzle possibilities to the game. Definitively something I will think about :)