Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(1 edit) (+1)

The idea of a horror dungeon crawler is good ! But the realization is not so good. I found the movement/view system clunky. As already said, maybe the game was not design to be a dungeon crawler from the start ? Your movement are not grid base, and there even is a diagonal door on a diagonal wall (hard to go when you can't go diagonally)

Sadly for an horror game, there is no music or ambiance sfx, ! I didn't discover all the places shown in trailer. I roawed in a lot of empty rooms and corridor not knowing where I was going. It reminds me of the time of the first Slenderman game, maybe that's the point but I think that this kind of level design has not aged very well. I think it could be better with smaller labyrinth with more point of interest.
There is lore written on the walls but I didn't take the time to read it all because they were all very long and the battery of my flashlight was limited.