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(+2)

This was certainly interesting. The idea is .. im not sure because Im mot even sure if I got how the game works or what the core gameplay loop is supposed to be. Im just flying around , creating planets and leveling up but there is not really much that I would consider to be a challenge or a goal. But maybe thats what you where going for ? Not all games need to be designed to end and challenge the player and if you did shoot for a relaxing experience where you just create some stars and give them name and then fly around a bit it certainly is a success. The flying feels really good after you get used to it (if it doesn't do weird buggy stuff) and the music is also very nice. The only thing I think I could have done without is the minimap. Idk it seems kind of pointless to me. 

But overall it is a cool , but weird game.

(+1)

Yea the concept was really open, essentially you're the first being in the universe and you get to build it from your own energy, but you have to take from that universe to stay alive -- I wanted to add some more risk elements but time constraints and having to prioritize school stopped it. I would think of it as a more limited creative mode in minecraft if minecraft was in space

yeah I get that. That was pretty ambitious idea. But I'm impressed by how much you got done.

(+1)

With a bit of cleanup, I pretty much got the framework laid out to expand it into a pretty massive game but ya know time is a factor. I kept having to remind myself that I built it in a week while play testing and feeling slightly disappointed