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(+1)

It took me longer than I want to admit to realize I could walk off the main path :D once I worked that out I finally got past the first level.

I liked that the second level had various routes so when I ballsed up and missed the axe I still was able to get past.

Difficulty definitely could have been a little slower of a progression, it drops you right in the deep end, but it was still really fun to play. Great Job Mottzy

(+1)

I appreciate the feedback! The game started feeling slow-paced and boring to me,  but the bigger challenge was that I actually had to redo the mechanic multiple times due to the performance of the engine. I didn't end up getting time to fine tune gameplay, but tbh, I'm not even sure if I could have / would have made it any easier. That's why the feedback helps because it's super clear I didn't give enough ramp-up time for people to get familiar with the controls and the concept