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That's something quite original out there! A Rhythm-based combat system, congrats for this cool idea guys!

I've also like the musics used, the battle theme is catchy and also love the bestiary and the art of the characters and the dungeon as well. For some reasons, this game  reminds me of  "Dark Cloud" (the Ps2 Game) if it was a Rhythm Dungeon-Crawler instead of a A-RPG :). 

It's a bit sad there's no sound effects at all when we block or attack, but maybe you did not have time to include it, 7 days goes really fast! I would also love to be able to skip the intro cutscene, or to move the dialogues faster. Every transitions take so much time to do.

Overall, it's not that bad, I like it actually. Congrats to your team!

(+1)

Thank you for playing our game and for the positive feedback! The rhythm mechanic was something I was pretty proud of - though it has the capabilities for the hit and block boxes to move around and scale based on enemy stats but didn't get round to implementing it fully sadly - it will definitely be in a future release though where we work in all the feedback!

(+1)

Agree with this, it totally reminds me of that era of games.

(+1)

Thank you HydroGene for playing our game and for your feedback! Sound was indeed something we just didn't get time for, but would really help the game along - same with the animations that are a little off sync from the reaction bar on the bottom - but we are proud we managed to get the rhythm combat done and working in the jam and are now keen to do another release working in all the feedback :)