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Thanks. I'm still trying to figure out if I want to mess with power/stamina. I wanted to let it create a little mini-version of the attack phase that exists outside of the level system (so it's kind of an all or nothing instead of a whittling down using damage) but I'm also thinking it might be worth it to just cut it to keep it simple. I think I might actually mesa round with doing some "how does this card work in basic tcg" to explore how it really works. And I'm really leaning on the figur eit out as you go and have fun" rule as central to making this work. Thanks for the feedback!

For sure! And if you wanna cut it for quick play you could always make it an optional rule/Scenario card where people can choose to bring in a slightly more robust combat back-and-forth

Also, I did really appreciate leaning into the "fill in the blanks" rulings of the basic rules, I love seeing that mentality permeate throughout even deeper explorations of the game's rules/conversions :)