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i could play straight till the end without getting bored in this time. i saw build 35.5 got fully improved.
and it was very fun to play for long time. soon, i will play again.

some minor bugs are still there but they are not breaking the game.
and more contents will come ? sounds really nice. :)

now, i got an idea how devs want to make TBS shaped in this game.
its totally governed only by initiatives and thus its a kind of CTB but with strict sequential order.

so changing around mechanism of AP might become a killer in very bad manner. since unit of highest initiative could rule over or could be ridiculously overpowered in any condition.

please be careful.

thanks for the feedback! I don't think we will be changing the AP system too much from the current implementation. We will be doing a few major balancing updates in the future but we are going to try to get as much content as possible in first.

A few ideas around initiative we are going to try out in future builds:

  • Allow player to freely switch between characters at the same (or similar) initiative level and remove the "defer turn" option
  • allow free movement (character by character) when no enemies are present (possibly have an "alert" meter to govern this)

Many later stage battles (like the final boss battle of each "mission") will be larger in scale and have you fighting against many enemies so we want to balance for that as well. We are probably going to have a "challenge mode" to give you a random team (or possibly a team of your players) against a large boss mission. I think this might be only in these beta builds on itch.io and should be fun since you can kind of skip ahead. It will also help us to balance the battles. If people really like it then we can try to see if we can fit it in the final release in some way. Maybe a "daily challenge" or something with a leaderboard.