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thanks for the feedback! I don't think we will be changing the AP system too much from the current implementation. We will be doing a few major balancing updates in the future but we are going to try to get as much content as possible in first.

A few ideas around initiative we are going to try out in future builds:

  • Allow player to freely switch between characters at the same (or similar) initiative level and remove the "defer turn" option
  • allow free movement (character by character) when no enemies are present (possibly have an "alert" meter to govern this)

Many later stage battles (like the final boss battle of each "mission") will be larger in scale and have you fighting against many enemies so we want to balance for that as well. We are probably going to have a "challenge mode" to give you a random team (or possibly a team of your players) against a large boss mission. I think this might be only in these beta builds on itch.io and should be fun since you can kind of skip ahead. It will also help us to balance the battles. If people really like it then we can try to see if we can fit it in the final release in some way. Maybe a "daily challenge" or something with a leaderboard.