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I fully agree with Max but also add that the end enemy was a little confusing. I somehow expected it to be some "interactable" character and ran into it, expecting a dialog or something. I was also half-expecting the bamboo to hurt me (but then realized it was too tall and was probably just a prob. Kudos for having the character going thru it - I've noticed the effect!).

Those are just minor points that could be made more explicit in future versions.

Another point to add: tested it a FPGA core (MiST compatible) and the game hang shortly before starting. Did you get the chance to try on real hardware? On emulator it ran just fine.

(+1)

I wasn't able to personally, but someone on the Discord did test a build on real hardware and didn't mention anything like that.