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Devlog 2

After a few days of working on the art assets I have now pretty much got my complete framework down for my prototype level. You can now play a complete game against the computer with win and lose conditions.


My choice of 3d modelling software is Blender. It speaks beautifully with unity and if you save the file directly into unity, can allow for some very quick prototyping of my first scene. Above is one of the cabinets that you can see in the final snapshot of what I have so far. I like to keep my models low poly, as I like the style, and is good for performance.

Things added this update:

  • 3d Art Asset: Bed, Cabinet, Wall, Base Girl Mesh (definitely beats the skeletons)

  • Animation framework extended – when player plays a card, the girl will play her test animations

  • Easily customizable special abilities – (Special Abilities saved as scriptable objects, allowing for easy drag and drop implementation)

  • Change to HP, now players have to max out the opponents pleasure to defeat their enemy.

  • Full Win/Lose conditions: if you run out of cards from your deck you lose, if you max out on pleasure you lose.


Next on the agenda is populating the animations for the few cards I have implemented, then get the first prototype out for play! As always, if you have any questions do not hesitate to send me a private message.

Yours in Lewdness

Bad Rock