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This is a very nice looking and playing platformer. Definitely one of the best examples I've seen with GBStudio. Makes great use of the GBC's color as well and would definitely be a welcome addition to a collection had it existed in the early 2000s, the backgrounds are especially nice looking. The seed sequence in level 2 is a particularly fantastic sequence. The overworld is lively and looks great, though lots of the doors lead nowhere (I'm assuming that's just since it's in beta) and some don't work at all (pass right through them into the background). The menus also look very nice and work wonderfully. Since it's on the more polished side I'll give some more nitpicky comments. -The health bar being tied to the eye's appearance is a nice touch but it's not always the most noticeable, I definitely couldn't tell the difference in darker levels such as the cave in l-2, this was especially hard to see playing on my actual GBC. - -Sometimes the +1s and +3s from coin pickups can be seen through the menu when you pull it up - - The level 1 music is rather grating to my ears, its short runtime doesn't help, though that may be down to my musical preference. - - Definitely still has a few bugs but of course it's a beta, issues I've had so far is a soft lock after the first boss (thanks for the stuck menu item) sometimes and the egg getting stuck partly inside the hole in level 3, may be caused in part due to pausing the game. -


Don't take any of that in a bad way, just trying to point out stuff I noticed while playing to hopefully improve the game even further. Overall this is a really fantastic game and is something I would definitely buy if/when it gets completed or a cartridge release. 

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I really appreciate your detailed feedback! It really helps to know about those bugs so I can fix them

I’m working on a longer and better version of the music you described

And yeah, the overworld is not fully fleshed out. Eventually you’ll find many little rooms, puzzles, and mini games to explore and people to talk to in those doors

I’m still trying to think of a better way to do the player’s health indicator. I’ll try some other things to make the sprite more clear. 

What I’m also looking into is seeing if I can hack it so the palette changes. Not supported in GB Studio but I bet it’s possible