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About crash on Linux, no, after deleting all game related files, and re-DL fresh, i don't need to do anything, it's working fine.

I know the tiles on the pictures are floor, but it's not obvious enough, i think.

The Action Points, yeah, i suppose it's late for a deep change, but still, it was my main concern since the first day i read about the game.

I forgot also on feedback, i said it already for previous versions : Double-click on Overwatch, Defer turn, Defend... would be great, instead of having to Click once, then move the mouse, then click a second time to confirm

It's hard being a small indie. If I can't get some kind of "action point" functionality into this game then I will definitely look into it IF a sequel is to be made. I did like that system in X-Com and in other TB games that had it. 

Definitely the inputs will be worked on more to simplify the flow of the game. I've got that feedback noted but haven't decided on the exact way i want to implement a button change for every button use scenario yet. Trying to maintain consistency within the UI for now.