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It's hard being a small indie. If I can't get some kind of "action point" functionality into this game then I will definitely look into it IF a sequel is to be made. I did like that system in X-Com and in other TB games that had it. 

Definitely the inputs will be worked on more to simplify the flow of the game. I've got that feedback noted but haven't decided on the exact way i want to implement a button change for every button use scenario yet. Trying to maintain consistency within the UI for now.