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It was definitely a learning experience haha. The whole thing is really just a vulkan renderer, basically. Supporting opengl would mean rewriting the whole thing.

Fortunately, I’ve already rewritten sands of time in a more balanced and fun way, although without the flashy background, as part of a larger project called Kronos. It isn’t public yet but you can see previews of it on my discord server.

Oh, nice! I've been playing 0.22 of Kronos for a little while, so knowing that it's basically incorporated sands of time (presumably into the "Experiment with Time" section) is plenty fine for me ^v^