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thePalindrome

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A member registered Jun 17, 2014 · View creator page →

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A really fun and chill game, although the top-right flower is still a pain to get to (you can do it more easily with more upgrades, but it's still unpleasant).


As a side note: The mayor really *is* bad for bulk-buying cloned trees! That's something you never want to do because if a disease comes by all of the trees will catch it (if you have enough diversity, even the susceptible trees won't always catch it, herd immunity and whatnot!)

Vice covered the gist of it, but it's worth noting that various platforms have declarations that vore is always considered 18+/lewd content, which can lead to some... problems (for example, if the "prey" is unwilling, like in many 'giant monster eats the neighborhood' pieces of media, that is then non-consensual content, which is.... both a bit unfair to label it as such and also strictly prohibited by many sites!)

The world of vore is *wild* and has an extreme range of kinks within it, which is kind of neat in my opinion!

ZOZ comments · Replied to WiL in ZOZ comments

Oh thank goodness, you're a lifesaver!

Also... Is there a different way of loading saves? I hit R and select a save file (which are named slots1-3, since I saved three times, but none are called asdf.sav, the name I was prompted for). If I select one of the "actual" ones, I get told "Runtime error 204 at 0071:0E66.", while if I select the window border (which duplicates itself a ton into the slots), I get told "Emulation stopped" in a different font over it

ZOZ comments · Replied to WiL in ZOZ comments

Heh, it seems I'm blessed (or rather, cursed), with finding niche bugs in your games!

Thanks for the workaround and for getting a fix ready!

Is there a way to reset the Skypertube? I walked in and sealed it for the puzzle, but then got the message to reset. When I got back the thing was still sealed, with the puzzle unfinished. Did I softlock myself or is there something else I've missed?

A rather fun little puzzle game, although your copy protection needs updating, as it seems itch switched which domain it serves files from (at least you can still play it through it!)

A pretty neat fork, hopefully it gets a lot more content to catch up to the original, and hopefully this weird TMT fork is updated to have more QoL functionality!

Couldn't figure out what to do after connecting to every BSSID (which, just as an fyi, normally are hex, not base-36). A prompt to scan for the thing might also be in order, as I didn't realize that was something I was supposed to do right away due to it being a bit buried in the `help`

Either way, rather atmospheric!

Did something go wrong with the upload? The version number and changelog haven't changed. Was it just forgotten about or did it fail to upload? (I'm far enough along I don't have any Goals I can go for). 

Regardless, thanks for putting in some work to fix things!

Missing a lot of the QoL that The Modding Tree used to have, which makes it a lot harder to play. In addition, the achievement popup always uses Chinese, regardless of language settings. Otherwise there are a few little things text-wise that are a bit odd, but it's still enjoyable enough that I'm still playing it!

A rather fun little experience, although I somehow ended up missing one of the magazines and an interview that would've made some things a lot easier on me!

I did figure out the secret and I also found the thing (took until my second reading of the entry to realize why nothing in there was cropping up in the in-game search engine!)

Ohh okay, I just figured that peer would do something if I put it where it wanted. Thanks for the tip about raising their levels though, I thought the game was over after doing three bosses XD

Thanks ^v^

Sure, but i3 makes a bit of a mess of it, since the windows aren't automatically tagged as floating :P

Unfortunately, if your graphics card doesn't support a higher feature set of opengl, there's not *too* much you can do, at least with how windows drivers work. On linux at least you could force software rendering, which would be a bit slow, but supports everything (hence the ubuntu suggestion)

Honestly a really fun game! The one big suggestion is the boss window should probably be hidden instead of destroyed, as it was causing some issues on my setup (which are like 90% my software setup's fault, as it was doing what it is supposed to do to windows and tiling them :P )

Although I couldn't figure out why Peer wanted to be in a specific place or what Bellow did at all! I also didn't hear any music, which confuses me, but oh well

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Your computer most certainly supports OpenGL, although how far that support goes is... awful to check on windows (The best I'm seeing online is a third party piece of kit named "OpenGL Extensions Viewer" which will tell you the "Version" (That is, the "minimum supported version" because OpenGL is... weirdly structured for those not in the know). 

EDIT: The game requires only opengl 3 (presumably .0, that's up to godot), and even then only if you run the .bat. If you just run the exe it should work fine!

EDIT2: After testing it, if absolutely nothing else works, you could grab a livecd copy of ubuntu or debian or whatever and run the game in that (either directly or in a VM or what have you, but directly is probably easier to set up)

it is a purchasable game on a store, you can put down money through itch and run the game through itch's launcher (or even load it into steam as a non-steam game)!

It doesn't need to be on steam to be good :P

Oh wow, I tried to click around there a *lot*! I thought it was just the key, maybe there'll be an update that makes it more pronounced (It might not have even rendered!)

Pretty fun, although once I solved goose + egg, I got softlocked as there was nowhere I could click to get away from it!

Hopefully once the exclusive period is over, you remember to unlock it here on itch ^v^

Ohh, is the Infinity shop also WIP?
Fair enough, for some reason I thought this was feature complete at this point, my bad!

Either way, thanks for being responsive ^v^

I see, although it makes me wonder how on earth you're supposed to fill out the tree, as those two skills reset on infinity as well, despite normally being unrefundable!

Either way, that was my bad!

Sadly the skill tree seems to be a bit busted atm. The "Investment" and "Passing it Forward" skills seem to not actually work, as I start a new infinity with no skill points. The offline progress also sometimes doesn't bank properly and the music resets to full volume every launch, but either way this is pretty fun!

I'd love to see an expanded form of this too, although it wouldn't fit the theme to expand it further imo!


The code is GPL 3, so if you wanted to learn, you could actually fork the code of this game and make an expansion ^v^

Took about 48 minutes, and reminds me a *lot* of demonin's stuff, both in vague aesthetic and quality. You did a really good job with this one!

I would suggest replacing the maxed out button text with "maxed out", and fixing the synth speed buyer to properly grey out, but that's relatively minor stuff

Then they're probably not the ones that are causing the memory leaks, then :P

I don't really know what tools are easily available for traiging the leaks, aside from built in browser ones, unfortunately!

Ah, you might be able to help some of the leaking by reusing the defrag data rather than generating new one and hoping the browser GC gets around to it (you might be holding a reference somewhere and blocking the cleanup, it's pretty easy to do)

Pretty fun, although there's a memory leak (I think you're not releasing the arrays that are sorted, but instead keeping them somewhere that the garbage collector can't reach them from)

No worries!

This was quite a lot of fun and I've enjoyed your other games, so I'm glad you're continuing to make more ^v^

Pretty interesting, although the hidden mechanic of things only being able to be hacked once was a problem (and I found that Peekmehn could still wander into a deprressurized room, despite it being theoretically perma-locked). A good start though!

After the first level that showcases the "flip warp" bridges, it goes back to the level with the cross switches. Not sure if that's intentional (since there's no more content), or just something that got mixed up!

I've been having issues where the game will lock up every so often while playing. It *almost* feels like a save bug, given it seems to not lose any progress when I relaunch it

Could really use a soft reset, as once you have office equipment cheaper than 5, you can get softlocked if you pull a zero brain like I did and buy that instead of your first intern in a reset :P

The new update was tons of fun, I rather liked the underwater mechanics and the new letter throwing (I'm pretty sure I couldn't throw up before). Managed to get my Quest underway, although I almost softlocked with a speech bubble provided by The Speaker (as I'm calling them)

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Has a rather nice UI design, and all of the QoL missing from so many other games, absolutely something that people should check out if they enjoy the genre!

The only bug I've run into is that the Community Center seems to have vanished when I started construction, which seems to be causing it to construct forever (There's nothing in the console though, which is odd) (It took forever to build and with the entry gone I could not get an estimate, but it finished eventually)

I'm very much looking forward to seeing how things develop with this project!

Looks rather nice, although the mechanics get a little bit tiring, especially as the game seems to pause if it's not actively focused (which might be an engine quirk that most people don't think to fix)

The aesthetics are really quite nice, although a lot of QoL could go into it, like the aspects giving a percentage of their contribution to your total speed, but in terms of a first build, it's at least worth checking out!

Yeah, seems to be working!

And... I don't recall if it loaded the first time I played, but the latter times it didn't, but trying it now everything works, thanks a ton!

The first time I loaded it, the game faded out as soon as a level loaded, but let me move onto the next level regardless. All subsequent attempts have had no music and don't move me to the next level when I get the checkpoint. I'm seeing a null reference at SnailTrail.framework.js:10:36614, and a warning about two FS.syncfs operations at once in SnailTrail.loader.js:1:1309

The shop doesn't seem to allow me to highlight or press anything, which is really weird!

I'd mess about with the resolution, but the game keeps resetting its own resolution (which imo it shouldn't be doing) when I try to adjust it or fullscreen it. The menu's mouse support also seems to be oddly sluggish, although that might be a matter of how I'm running it

Game loads up and seems interesting, but holding left-click seems to do nothing. Am I misunderstanding the instructions or something?