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It seems to have a few technical shortcomings:

If you click rapidly once you have auto-loop, you end up with multiple machines gained per cycle

If the window loses focus at all (even if it's still at full-speed by the browser), the entire game pauses, which somewhat defeats the point of automation

As mentioned by someone else, there's some really nasty memory leaks present!

It seems the "half-bit" income is completely ignored, presumably because you enforce an int


All in all, I'd like to see more depth, with the system efficiency and data extraction displays meaning something!

Thanks for taking the time to analyze all this! 

  • The auto-loop issue definitely needs fixing—it shouldn’t be generating multiple machines per cycle.
  • The pause when losing focus is something I want to improve since, yeah, it kind of defeats the purpose of automation.
  • Memory leaks are something I’m already looking into—seems like something keeps piling up without getting cleaned properly.
  • As for the "half-bit" income, yeah, I already knew it was being ignored due to forcing an int, and I plan to adjust that in the future.

I’m glad you’re looking for more depth in the game—that’s the goal! Thanks for the feedback! 

Thanks for your feedback! In version 1.3, I fixed the bug where media didn’t generate money (they now support decimal values), added the ability to run the game in the background, optimized performance to reduce memory usage, and revamped the interface. Hope you like the improvements! Let me know if you spot anything else, and I’ll check it out. 🚀