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The splitter belts seem to have a few odd quirks to them, one time one 'locked up' and wouldn't filter after I set them, and another time it started teleporting resources a far distance to a Launcher or Catcher when I placed them, requiring I break and re-place them to 'unlink' it (or just change the routing on the belt splitter)


Pretty neat though, and I love the descriptions, although I feel the very starting intro tutorial could use a floating window that points out a blue crystal and ice node on the map, as it can be hard to spot

(3 edits)

Thanks, good thoughts.

If anyone sees the splitter doing that again, check if it persists across a save/load, and if it does send me the middenmoon.json.

There are two code paths that rebuild belt segments: one slow path at load time that scans everything, and a fast path during play that only touches the subset of belts affected by a placement or removal. They share some code, but not all. Either answer will narrow the search for the bug.