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A jam submission

Dangerously Radioactive Aquarium SimulatorView game page

Blast fish with deadly ionizing radiation
Submitted by CrispGalileo — 46 minutes, 32 seconds before the deadline
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Dangerously Radioactive Aquarium Simulator's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#34.2864.286
Concept#34.2864.286
Overall#104.0004.000
Presentation#333.5713.571
Use of the Limitation#383.8573.857

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
1 Member, Kyle Friedman (that's me)

Software used
Unity, Aseprite, Audacity

Use of the limitation
The game can be played with only a mouse.

Cookies eaten
None I kept forgetting to eat and then I felt sick the whole time

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Comments

Submitted(+1)

Really smart idea! Love the way the fish change, feel like I could just leave this going for hours on a 2nd monitor as an interactive wallpaper haha

Submitted(+1)

What an original idea! The fish fusing thing looks kinda hard to implement.

If I were to change something I would add a limit to how many fish could be in the aquarium or something to encourage keeping fusing the fish and keeping track of which are you fusing, but overall a super cool game! 10/10

Developer

Wow 10/10 from someone with a game like yours is insane! Thank you!

Submitted (1 edit) (+1)

This is a very creative game. By registering my mutated fish, I can increase the variety of new ones that I can purchase. This means that there is no limit to the types of fish I can purchase. It's really exciting!

This game reminds me of Insaniquarium or Cookie Clicker, but I feel it has even greater potential.

Once I can register a 'strong' fish, I feel that the space occupied by weak fish in my aquarium is wasted. I would then delete the weak fish in the trash. If I do so, and add stronger fish, the aquarium will become 'stronger'.

However, in doing so, the aquarium temporarily loses its diversity. This is a bit of a contradiction, because it is more visually pleasing to have a variety of fish in an aquarium.

Insaniquarium had a concept like an ecosystem to solve this point. I think that special interactions between different species would make this game even more fun.

Anyway, it's a really interesting concept!

Developer(+1)

Wow, more potential than Cookie clicker is really high praise, thank you! Those are really good points, I hadn't thought about how increasing points and tank diversity are opposing goals. I will keep that in mind.

Submitted(+1)

Didn't expect the fishes to fuse  I had a good laugh :D

Fun game and well polished. Maybe it needs some balancing with the rate/cost but nothing too serious. Other than that it would be really cool to have a text with the point per second somewhere to see progress. Great work!

Developer

Thanks, this is very high praised from someone with a game as polished as yours! That points per second idea is great, honestly mad I hadn't come up with it earlier.

Submitted(+1)

This game is awesome, I never would have thought to make something like this (not that I could, I'm only a beginner). You've turned me into a mad fish scientist!


Developer(+1)

Thank you! I'm really glad you liked it! And your game was incredibly well polished, I would not have guessed it was from a beginner! Keep it up!

Submitted(+1)

Oof! Like it a lot. But, I was confused a little, because I did get what are those points and where are they get from. You should add some info about the thing that points got out of your fishes, and the more you mutate them, the more points you get!

After I get how to play, it became really fun. Especially I like the moment, that fishes can use together :D

Also, at one point, you starting to get so much points, so you can radiate your fishes without pauses :( So the game becoming pointless at this point. I think you can fix it by increasing the cost of rad gun

Also it is really hard to start playing, because at start you have nothing so you have to wait really long. Maybe "initial capital" can fix it?

Developer(+1)

Thank you! This is some great feedback, I definitely need to expand the tutorial and intro to make everything more clear and tweak a few of the numbers. I'm glad you enjoyed the fish fusing, that was a real headache to get working haha.