Really smart idea! Love the way the fish change, feel like I could just leave this going for hours on a 2nd monitor as an interactive wallpaper haha
Play game
Dangerously Radioactive Aquarium Simulator's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #3 | 4.286 | 4.286 |
Concept | #3 | 4.286 | 4.286 |
Overall | #10 | 4.000 | 4.000 |
Presentation | #33 | 3.571 | 3.571 |
Use of the Limitation | #38 | 3.857 | 3.857 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
1 Member, Kyle Friedman (that's me)
Software used
Unity, Aseprite, Audacity
Use of the limitation
The game can be played with only a mouse.
Cookies eaten
None I kept forgetting to eat and then I felt sick the whole time
Comments
What an original idea! The fish fusing thing looks kinda hard to implement.
If I were to change something I would add a limit to how many fish could be in the aquarium or something to encourage keeping fusing the fish and keeping track of which are you fusing, but overall a super cool game! 10/10
This is a very creative game. By registering my mutated fish, I can increase the variety of new ones that I can purchase. This means that there is no limit to the types of fish I can purchase. It's really exciting!
This game reminds me of Insaniquarium or Cookie Clicker, but I feel it has even greater potential.
Once I can register a 'strong' fish, I feel that the space occupied by weak fish in my aquarium is wasted. I would then delete the weak fish in the trash. If I do so, and add stronger fish, the aquarium will become 'stronger'.
However, in doing so, the aquarium temporarily loses its diversity. This is a bit of a contradiction, because it is more visually pleasing to have a variety of fish in an aquarium.
Insaniquarium had a concept like an ecosystem to solve this point. I think that special interactions between different species would make this game even more fun.
Anyway, it's a really interesting concept!
Didn't expect the fishes to fuse I had a good laugh :D
Fun game and well polished. Maybe it needs some balancing with the rate/cost but nothing too serious. Other than that it would be really cool to have a text with the point per second somewhere to see progress. Great work!
This game is awesome, I never would have thought to make something like this (not that I could, I'm only a beginner). You've turned me into a mad fish scientist!
Oof! Like it a lot. But, I was confused a little, because I did get what are those points and where are they get from. You should add some info about the thing that points got out of your fishes, and the more you mutate them, the more points you get!
After I get how to play, it became really fun. Especially I like the moment, that fishes can use together :D
Also, at one point, you starting to get so much points, so you can radiate your fishes without pauses :( So the game becoming pointless at this point. I think you can fix it by increasing the cost of rad gun
Also it is really hard to start playing, because at start you have nothing so you have to wait really long. Maybe "initial capital" can fix it?
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