Took me a while to actually rake in some money, but given some patience and fiddling I managed to pull a good heist :) Still got things to discover probably. Like it! And I always love procedurally generated games. High replay value. Good game!
hi, congrats on the heist! :D thanks for playing and i appreciate the time taken to write these comments!
I know the game have some UX issues, I'm looking into fixing them if I can without sacrificing gameplay elements. Because the game is in pico-8 and thus have restrictions on code length so it's a matter of taking something out first. I might remove the police light thing, wdyt?
thanks a bunch for taking the time to write! I'm happy you like the busted scene :D
what I meant with police lights was those icons that pop up when you step into a lighted area, you are then "seen" (raising the wanted-meter). If you're seen too many times in a row you get caught before entering the next building. It's not deeply explained in-game, but I needed some way to promote sneaking, and not just smash-and-grab every run (as my testers figured out and got a bit bored).
it's the one thing i can think of that might be too intricate for the rest of the feel of the game.