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(+1)

thanks a bunch for taking the time to write! I'm happy you like the busted scene :D

what I meant with police lights was those icons that pop up when you step into a lighted area, you are then "seen" (raising the wanted-meter). If you're seen too many times in a row you get caught before entering the next building. It's not deeply explained in-game, but I needed some way to promote sneaking, and not just smash-and-grab every run (as my testers figured out and got a bit bored).

it's the one thing i can think of that might be too intricate for the rest of the feel of the game. 

(+1)

Ahhh right, I didn't really know what those meant indeed and they also felt kinda out of place and out of style. So yeah, I agree, those can be left out. For me, I only look at the amount of 'lights' at the result screen anyway and try to avoid being seen anyway.

(+1)

I hear that I need to reevaluate them with my testers then ;)

And thanks for replying to other users above, appreciated that your tone is so polite but on point! thanks!