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(+1)

For some reason the game kept crashing for me (as we discussed on Discord) but I was able to get it to work on a different PC.

I really enjoyed playing and winning this game. 

Story: well, there's not much story here. I can kinda infer what might be going on, but nothing in-game really had much narrative.

Gameplay: the controls were pretty solid. Jumping felt good. double jump was good. the bombs worked fine. I kinda wished I could have used the joysticks on the controller to move, but DPAD was fine.

The only enemy I noticed were the square fires(?) and I thought it would have been nicer to make that more obvious that it was dangerous. However, I'm assuming that because that was the only enemy that fighting/getting-hurt probably wasn't a priority for the jam.

I liked the level design and how there were multiple flavors/colors. By the end I was getting excited when I saw Purple and heard the purple-room-music.

I really liked how after getting double-jump and leaving that room, you immediately get a payoff to use double-jump in the next room to pick up some Food.

I was kind of hoping that the score would factor into the game more or maybe show a leaderboard or something. Also, when I beat the game I realized that there were other places I could have still gone to pick up more points, so could have been nice to have the option to keep playing to find all the food (or even tell you "you haven't found all the ingredients yet. Do you want to keep playing?"

Graphics:  pretty simple for the level and the bomb and the bombable walls, but the foods were quite detailed. might have been nice to see cracked walls for the bombable ones and maybe having some more exciting explosion gfx/sfx for the bombs going off.  I liked the player graphic.

Audio: I really liked all the music and how each color room had its own. I especially liked the sound of the purple level music since it made me excited to see what I was going to get. sfx were good too.

Enjoyment: although a short experience, it was fun to play through and win, so I did enjoy playing.

(+1)

Thanks a lot for the feedback! Sorry you had to deal with glitch. Now that I know the cause, it should be fixed for good. The fixed version is ready to get released at the end of the contest & has a couple of other additions too. I'm glad you enjoyed it!

I am definitely going to add the analog stick as an option. It might be pretty easy to implement, so I'm sorry that wasn't ready for the jam version. I'll make it a higher priority next time. I like the player to have options & want to implement customizable controls down the line.

As for the enemies, you guessed it, I prioritized other things first & didn't implement them in time. I thought I'd throw in a few of them despite not finishing them just so people could see that there is potential to have hazards in the game, & your health meter can actually go down. I don't know if anyone killed themselves intentionally, but there's a different end screen for that. Same deal with the other missing features, I will certainly add stuff over time now that there's no deadline. I mainly wanted to have the 2 "metroidvania" abilities implemented before the end & decided to spend the rest of the time working on collectable items since it would be easier to finish.

Thanks again for the input, you mentioned a couple things no one else did so that will be helpful!