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Thanks a lot for the feedback! Sorry you had to deal with glitch. Now that I know the cause, it should be fixed for good. The fixed version is ready to get released at the end of the contest & has a couple of other additions too. I'm glad you enjoyed it!

I am definitely going to add the analog stick as an option. It might be pretty easy to implement, so I'm sorry that wasn't ready for the jam version. I'll make it a higher priority next time. I like the player to have options & want to implement customizable controls down the line.

As for the enemies, you guessed it, I prioritized other things first & didn't implement them in time. I thought I'd throw in a few of them despite not finishing them just so people could see that there is potential to have hazards in the game, & your health meter can actually go down. I don't know if anyone killed themselves intentionally, but there's a different end screen for that. Same deal with the other missing features, I will certainly add stuff over time now that there's no deadline. I mainly wanted to have the 2 "metroidvania" abilities implemented before the end & decided to spend the rest of the time working on collectable items since it would be easier to finish.

Thanks again for the input, you mentioned a couple things no one else did so that will be helpful!