Thank you for your interest! When I wrote this it was a deliberate choice. You can have full control and be weaker or roll randomly and have a chance to be stronger but with the risk or being weaker. It is meant to encourage random rolls.
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Makes sense ! Here's a first draft of my transation, by the way : https://drive.google.com/file/d/1DrcfZYDFIZ91E7gfey0hXG7Fjo1tkCy-/view?usp=shari...
(very rough, awkward DeepL-isms, etc.)
WIP updated : https://drive.google.com/file/d/1DrcfZYDFIZ91E7gfey0hXG7Fjo1tkCy-/view
Things I've added :
- sample NPC's
- campaign set-up synopsis
- glossary
- houserules :
- fire & sunlight (direct exposition : damage, indirect exposition : resolve roll not to panic)
- supernatural energy (Mage's inspiration, Spectre's spite, werewolf's wrath...) = works like "blood" (healing & fuel for Gifts) = highest number between Monster and Generation Effec
- I may also add some other play aids (a chart of lineages & gifts, a sample coterie...)
Final beta : https://drive.google.com/file/d/1DrcfZYDFIZ91E7gfey0hXG7Fjo1tkCy-/view
Shall be published in a week on itch.io, DriveThruRPG and Lulu.