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Thank you for your interest! When I wrote this it was a deliberate choice. You can have full control and be weaker or roll randomly and have a chance to be stronger but with the risk or being weaker. It is meant to encourage random rolls.

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Makes sense ! Here's a first draft of my transation, by the way : https://drive.google.com/file/d/1DrcfZYDFIZ91E7gfey0hXG7Fjo1tkCy-/view?usp=shari...

(very rough, awkward DeepL-isms, etc.)

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WIP updated : https://drive.google.com/file/d/1DrcfZYDFIZ91E7gfey0hXG7Fjo1tkCy-/view

Things I've added :

  • sample NPC's
  • campaign set-up synopsis
  • glossary
  • houserules :
    • fire & sunlight (direct exposition : damage, indirect exposition : resolve roll not to panic)
    • supernatural energy (Mage's inspiration, Spectre's spite, werewolf's wrath...) = works like "blood" (healing & fuel for Gifts) = highest number between Monster and Generation Effec
  • I may also add some other play aids (a chart of lineages & gifts, a sample coterie...)

Sounds great!

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Final beta : https://drive.google.com/file/d/1DrcfZYDFIZ91E7gfey0hXG7Fjo1tkCy-/view

Shall be published in a week on itch.io, DriveThruRPG and Lulu.