Fantastic, thank you!
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I love this generator, so good. I would love to be able to switch Settlements to dangerous places and vice versa, as I never can get enough skulls to show even on evil or perilous tags. Your continual improvements are great!
Thank you for the kind words. It is loose in that regard. I imagine enemies having a harm track and various Traits, whatever you deem necessary. And those Traits generate Threat dice for the PC.
That was very informative, thank you! And that is something a VTT can probably handle. Just not sure about pulling from a discard pile to cast again, will have to look into this. Thanks again!
Hey Cezar, I am intrigued but a bit hesitant since it uses cards and I only play online these days. While I can upload a deck to some VTT, there often is not a lot of functionality behind it. Can you maybe elaborate more about how you actually use the cards during play?
Thank you for your interest! When I wrote this it was a deliberate choice. You can have full control and be weaker or roll randomly and have a chance to be stronger but with the risk or being weaker. It is meant to encourage random rolls.
Indeed, but with that power they can take risks nobody else can. They can risk death on purpose. And I think that's powerful. Since it's also get replaced with a different power once used they don't loose out on anything long term.
Hey Jim, thank you so much for the kind words! The cover image is what started this all, it is so fantastic. Beeple is great.
I did not Playtest for balance because I think balance in RPGs is overrated and can never be achieved anyway as there are too many human factors involved. I tried to keep them somewhat level though, but its all so very situational and depending on the group or GM. Especially with a light game like this.