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Thanks for All the great feedback, I agree with most of it, some points I wanted to make some comments on:

  • The Jump: It’s on LB because you can’t press A if you want to jump while hovering with a block (both the Right Analog stick and A require your Thumb to be pressed).
  • Levels should flow into next levels: Agreed! We don’t have the level flow, because we’re not set on the order of the levels yet.
  • Please put the PDFs of DevLogs on itch.io if possible!: I’ve discussed this with you in the past and then you said it was fine I thought: “You're right about the build reviews ... maybe it's not so bad if you don't use the DevLog functionality "properly". See what you can do with linked files for now.”
  • Level 0 till 9 are from last week so that why I didn’t specify them in this Devlog. 12 and 13 are the NEW playable levels this build.

Level 9

  • "That platform is painfully slow to arrive. The use of the clutched object as a shelter is a nice touch, but might need a stronger introduction". True, this is the reason why we made the platform so slow, so that you’re “forced” to use the block to block the hazard blocks.

Level 10

  • Polish state of the Level: This level was a work in progress I believe, so it indeed needs some polish.

Level 12

  • Keep aesthetics in line:  This is just how we block out levels, to make it easier to go from sketch to level while keeping the metrics in mind. So, it’s a bit of a work in progress.
  • Pretty easy to figure out:  good point, it was harder in the first iterations, might have to get back to that.
  • The Jump ... does that actually happen though? I agree with the logic in theory, but since you changed the way collision works, I'm happy "holding" the box without pressing the thumbstick. I ended up just roaming around holding the box "inside" my character, and it felt okay.
  • With the PDFs - I didn't realise that it was going to switch out to Teams whenever I clicked on them! It's clunky. I think itch.io should allow you to host the PDFs on the game page, though? Not sure. The main point is - sometimes I will say "yes, that should work" to something and then when we try it it doesn't work as well as I hoped, so ... it's still a thing. Not saying get rid of the PDFs, just saying that Teams isn't the best place to put them.
  • Level 9  Platform - this is the thing with game design feedback: one point doesn't counteract another. It isn't a zero-sum game. In this case, both situations are true: the slow platform is necessary for the timing, but it's also painful to wait on it. There's always a solution. The trick is to not be reactionary. Gather up all the feedback and assess the situation as a whole, then look for ways to improve. Don't "fire-fight".