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Jip Crombag

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A member registered Oct 15, 2020 · View creator page →

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Thanks for All the great feedback, I agree with most of it, some points I wanted to make some comments on:

  • The Jump: It’s on LB because you can’t press A if you want to jump while hovering with a block (both the Right Analog stick and A require your Thumb to be pressed).
  • Levels should flow into next levels: Agreed! We don’t have the level flow, because we’re not set on the order of the levels yet.
  • Please put the PDFs of DevLogs on itch.io if possible!: I’ve discussed this with you in the past and then you said it was fine I thought: “You're right about the build reviews ... maybe it's not so bad if you don't use the DevLog functionality "properly". See what you can do with linked files for now.”
  • Level 0 till 9 are from last week so that why I didn’t specify them in this Devlog. 12 and 13 are the NEW playable levels this build.

Level 9

  • "That platform is painfully slow to arrive. The use of the clutched object as a shelter is a nice touch, but might need a stronger introduction". True, this is the reason why we made the platform so slow, so that you’re “forced” to use the block to block the hazard blocks.

Level 10

  • Polish state of the Level: This level was a work in progress I believe, so it indeed needs some polish.

Level 12

  • Keep aesthetics in line:  This is just how we block out levels, to make it easier to go from sketch to level while keeping the metrics in mind. So, it’s a bit of a work in progress.
  • Pretty easy to figure out:  good point, it was harder in the first iterations, might have to get back to that.

Hello and thanks for the Feedback,

The icon obscuring the text is a definitely a problem, it wasn't picked up until we build because we mostly play in editor mode and there the scaling of the UI is of course different. 

It's intressting that you're confused by the Mouse Icons as (if you do a quick search) this is a common way to signify these icons I would say. But it's something I can work on and improve by adding some pulsing graphic.

I absolutely agree with the Level Feedback and some of these levels are not here to stay in my opinion, they are more an exploration of the posibilities. 

Hello Alan,

I'm not sure what you mean with "no devlog" we did have a devlog for week 3 and we will publish a new one on thursday along with a new build. 

As for the feedback on the flying bug and the missing moving platforms please have a look at the following video: here.

In short the bug is fixed and will be included in the next build. The moving platforms were there but not very visible, because of the missing background image.