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  • The Jump ... does that actually happen though? I agree with the logic in theory, but since you changed the way collision works, I'm happy "holding" the box without pressing the thumbstick. I ended up just roaming around holding the box "inside" my character, and it felt okay.
  • With the PDFs - I didn't realise that it was going to switch out to Teams whenever I clicked on them! It's clunky. I think itch.io should allow you to host the PDFs on the game page, though? Not sure. The main point is - sometimes I will say "yes, that should work" to something and then when we try it it doesn't work as well as I hoped, so ... it's still a thing. Not saying get rid of the PDFs, just saying that Teams isn't the best place to put them.
  • Level 9  Platform - this is the thing with game design feedback: one point doesn't counteract another. It isn't a zero-sum game. In this case, both situations are true: the slow platform is necessary for the timing, but it's also painful to wait on it. There's always a solution. The trick is to not be reactionary. Gather up all the feedback and assess the situation as a whole, then look for ways to improve. Don't "fire-fight".