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(1 edit) (+1)

With the recent update and the UI feedbacks I finally feel like the master of my creation!

It is a super nice platform to make cool music. It's hard to make a sampler in which every combination sounds good, but I feel like it's the case here! And that's no random chance, all thanks to your ear, taste and skills!

For a game, it is still missing some kind of objective or quantification. Here's an idea using this "tech": limit the user to an arbitrary amount of points: turning an source on will use X points (it could vary depending on source type) and firing one shots will use points each time. The user is limited to this amount of point to make a music which he records and uploads on a page. The best voted music wins. Even with limited time you can make this happen by writing down instructions and letting people chose their own recording and upload means. An itch.io jam page could have been used to collect and rate the entries.

In any case, this is still very nice both alone or together through a stream or video. (Music is meant to be shared!)

I hope this helps, thanks for the UI update and see you at the next jam! Take care!

(+1)

Thank you! This update was really necessary. I underestimated during the jam how important it would be to visually show buttons on/off position! Also really happy to see my music is enjoyable. I'm still a beginner in composing and using DAWs, so that's very encouraging!

As for traditional games mechanics, well, it's not really what I was looking for with this one. I really like in games the concept of just playing and enjoying music, without goals, challenge or score. In a way it's all about the appreciation of the moment. So even if recording it could be a great feature, it would go against the idea of "what only matters is now". My main inspiration is Panomarical, a game about just enjoying music and visuals. Now I won't venture here into the slippery field of what is or isn't a game, but you can think of it as a musical toy. :)

However, I do have some ideas to use that kind of mechanic into another type of game. Basically, instead of directly interacting on a UI with buttons, the player could explore a virtual space (2D or 3D, what fits the best) and find switches to make the background music change! That could be mixed with puzzles, or platforming, or even just exploration. Either way, I will certainly use what I've learned during this jam in other projects!

Thank you very much for the feedback!

Great! Thank you for these precisions! I totally respect your stance on having just the music with no clear goal. :)

I hope you keep making music, and I look forward to see your next games!