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If your talking about any story that uses guns your ment to kill every enemy on the map. Running away from to many enemies is what will cause the most lag in the game. The game doesn't have a despawn function so it's important to kill everything on sight. Yes it is flaw but both games are ment to be small projects so it wasn't something I thought about while making the game and it's not something I can personally easily fix atm. Right now I'm working on my main and other projects and I'm trying to give these a bit more attention.

Do you think you could have some sort of "despawn portal" that once the player crosses, it despawns a group of enemies? I know there is something like that in the hammer editor but I don't know how well something like that could be implemented to your game, though if it does start to annoy you that something like that is left in you can perhaps start there

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It's not only the fact of despawnig but the players immersion. Let's say one of the enemies decides to follow you through the map then you hit one of these despawn checkpoints while one is on the screen it would be kinda funky to look at. 


But don't get me wrong its definitely something I'll have to look into because this is something that will also effect "Rupture" if I don't study into it a bit more.

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Let's not forget I'm no code master or anything. I'm a artist before anything so it does take me longer to figure out problems and to fix fhem

I was killing every enemy but the lag made it so damn frustrating and unplayable

It's very strange that you experience this and I'm sure your computer could definitely handle it so I won't blame your hardware or anything plus the game is low poly and low res so I don't know what could be the problem. Each story is a small map so it shouldn't take much to render and lighting is baked for the most part. I always test each part of a game when I put it out and run through it multiple times  and never had a problem with zofia and crow.

The Main Crooked Silence game is much more complicated in design and mechanics than Tales from the Dark and I watched your video on that and that seemed fine so it confuses why the stories aren't working for you.

Can you jump into the game and tell me exactly what happens from the beginning. I may have one idea that could have caused it but it didn't give me any problems so I didn't think it could be the case.