Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

While this is a very creative and equally usable sequence, it lacks the “oomph” I would expect from an “impact” theme. The enemy seems to barely acknowledge the hits.

(+1)

Your face lacks OOMPH! Err, okay that's not how one should take constructive feedback.

I agree - I got some really good suggestions from people that I totally ignored due to working on other stuff. If that docks me points, that's fair! If I had time I'd add some knockback, and stronger last impact, and maybe even edit the Dragonbones armature of the dragon to do a head whipping back.