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Play: what the fuck is this (complimentary)(mostly)

I love the base premise. RPG + Pachinko = fun. Amazing idea, looking forward to seeing it get crazy and complicated.

That being said, the controls are odd. It's weird that I have to press an arrow key in order for anything to be selected, instead of an option being auto-selected, it's weird that the enter key is the only action key instead of something more common like z, and the two of them combined makes the game weird and awkward, since the arrow keys and the enter key are both controlled by the right hand and it has to keep swapping back and forth between the two to just do one action. It's also a little difficult for me to understand what's happening, but that could be due to my next problem...

Aesthetic: There is only one thing worse than a game that automatically launches in full screen, and that's what happened to me: a game that launches in windowed mode, but in the top-left corner, with the top bar of the window utterly unaccessible and no way to move the game window to a playable position. Thankfully, you didn't make the window un-resizable, so  I fixed it by dragging the corner of the window around until the window auto-snapped to a place where I could hit the maximize window button... Unfortunately, this cut off the dialogue choice windows a bit, so I could only see about half of the option text, and it also cut off ALL of the menus during battle so I had to blindly fumble around. Half of the time when I exited the windowed-fullscreen, it did something normal, but the other half of the time it went back to its top left position and I had to resize it. Resizing the window in windowed mode did not bring anything invisible back onscreen, the existing elements just kind of slid around. I can provide screenshots. The game was almost unplayable.

Aside from window complaints, I find myself wishing there was some kind of graphics during the dialogue, but I understand time and art constraints probably prohibited this lol. The GUI is really stylish, it looks retro in a way some people would complain isn't retro and then I'd call them old. I'm looking forward to more art in the game- perhaps alongside the portraits, you'd consider backgrounds for the main scene? I kept forgetting we were in a forest, my mind put us in a Spla2n Octo Expansion-like setting.

Sound: No music. The little blip sfx during battle are cute, but they did jumpscare me the first time I heard them. I thought this was a silent game, they caught me off guard... T_T

Narrative: There's a lot of narration before it gets to the gameplay. I have to wonder out loud if it was necessary for this early of a prototype? But it's well-written and funny, so I don't mind. Given the vibes and the wordplay, I'm assuming this is a parody of Persona? I've never played it, so I can't speak much on that topic.

Horny: I don't know if I can judge this fairly. On one hand, the sex stuff seems to mainly be set dressing, a replacement for fighting and hp. On the other, I can't see the flavor text everyone else is mentioning, so I might be missing a big contributor to this category...

Kink: Furries.

Stealth: It's not that kind of game.

Harmony and Novelty: The rest of the comment says it all. I adore the premise, but it literally fell apart as soon as I grabbed the controller.

Final Thoughts: Lots of potential, and I was very excited, but it fell flat due to one huge issue. Please please please please please make your game adaptable for different screen sizes. It's very important, even if it's hard. This was barely playable on my computer. :(

(+1)

Thanks for taking the time to write such detailed feedback! 🤩

TBH, I was expecting more complaints about sizing issues since I've never distributed a LibGDX game before and I figured there were bound to be unexpected compat issues on some systems/configurations. The "flavor text" you refer to is probably the text that is supposed to appear in the lower right corner of the battle screen within the pink border (you can check out the screenshots on the game page to see what it's supposed to look like).

If you could share some of your specs with me, that'd be super helpful:

  • What OS are you running?
  • What is your desktop resolution set to?
  • What is your desktop UI scaling factor set to?

My best guess is that you're running at a desktop resolution with significantly fewer than 1000 vertical pixels, which is unfortunately a minimum requirement of the game currently. I'll likely try to accommodate smaller resolutions in the future; just need to stew a bit on where I can save on some pixels...

Good feedback on the controls. Never thought about it but using Z/X makes a ton of sense from the hands perspective. I also plan on finishing the currently half-working gamepad support~

Re: narrative, I actually didn't plan on having so much (or even any) dialog initially, but I thought it was important to set up the world a bit to establish its semi-consentual nature so the player just didn't get dropped cold turkey into "kobolds jump out of the bushes and try to rape you!!" 😅

FWIW, the "no default choice selected" was by design to prevent players from accidentally blowing past a meaningful choice if they were just mash skipping through the dialog.

(+1)

Never heard of LibGDX but that name alone makes it sound hard to use D:

I'm running Windows 10, my desktop resolution is set to 1366 x 768, and I'm not certain what UI scaling is but it might be 100%. Tiny lil laptop lol. Makes sense why the game wouldn't size right, but now I'm wondering why it launched squished in the corner of all places... :thinking:

Re choices: that's fair, that's actually a really good decision, it just threw me off at first because I was expecting to be able to click the choices and I thought the game'd froze sdlfkjsdflkjsdf. The dialogue was cool too, I liked it! I envy anyone who got a game working and managed to add lots of words lolol. I don't wanna seem mean or like I'm complaining, I think this is super cool even just from the UI alone :') If I ever find myself in position of a computer with a bigger display, I'll definitely revisit this.