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The game's "how to play" somehow just requires clicks anywhere than on continue-arrow? Also just suggesting: never started a level yet, tried clicking "quit" on main-screen & a grey background appeared, having to refresh the whole game (+1 for played-counter, just referring to this bit of bug, I guess).

Title and gifs as screenshots sound interesting in graphics and gameplay so far.

Hi, can you be more specific about the issue on the help screen?  I tried this myself in the web build, and clicking on the arrows advanced the screen as expected.  I didn't find any dead spots.

I don't think the grey square is a bug on my end, it's just what the canvas looks like after the application is closed (granted a quit button isn't totally necessary for a web build).

Sometimes I'm rather curious if no game was ever started, what the app tries to show if choosing "quit" on main-screen. It loads a grey background but no visuals there. I think it's maybe designed that players just use this button/clicking "quit" if starting a new game so far? And it's not exactly clicking its arrow, just the line that states "quit".

"how to play" could be progressed in pages by clicking anywhere than just on "next" there. Is it supposed like that?

Just started a "slower"-game so far. I like the guideline's info with icons on the main-screen while maybe a screenshot on itch's game-screen (purple background with "run game"-option), sound useful to peek to it's details than remembering them during the game?

And I like the type of gameplay, like selecting but referring to a counter & personally I'd recommend "slower"-difficulty as newcomer, just in case players would scroll through comments for inspiration about user's opinions there.