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(2 edits) (+1)

Genuinely happy you saw that easter egg.

You know... tbh I'm not 100% sure it does reduce wobble. I think to an extent for the limitation it did.
By making the octo mesh first it allowed me to tackled wobble first and then not worry about it while designing the rest of it.
I had to make the octo mesh particularly large so I could reduce wobble of course, but the more I look at what I did the more I think I could have just combined the two.
BUT it allowed me to adjust the alphas on the square edges rather freely and I think that saved me a lot of headache as well.

I think I'm going to revisit this project but without the limitations.
There's so many... so many things I could do to reduce the texture size and more things that I want to add.

(1 edit) (+1)

I was also mildly surprised one of the fighters wasn't Mr Game & Watch, but I guess if everybody's gonna be flat, might as well not limit yourself to him.

[edit] I also have a wasted primitive in mine, so I get it. I go back and forth on whether to go back and change it; sometimes a project just has to be done... I look forward to seeing whatever you choose to do with this, though.