Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(1 edit)

Thank you for the thorough critique! Let me bullet point out a few responses:

  • I will add config keys next time. I'm new to this and I didn't have the time to set this up, but the next time I enter for demo day, they will be present.
  • The air dash actually doesn't have any I-Frames. Rolling allows quick movement without spending magic. If I didn't have a stamina bar though, it would be extremely OP. I still want to work out the kinks of it though with balancing, so I imagine it will be extremely different or possibly not even in the game at all once all the abilities and actions are in. I could always just remove the I-frames though. Not sure.
  • Some haven't found those safe spots, but I agree, the player shouldn't be able to stand there indefinitely for the entire fight.
  • There's an issue with the projectiles firing. I have no idea how people are pressing X so fast to glitch them out, as I haven't been able to recreate the scenario myself. This will be the third time I reworked them from scratch, as it was one of the first things I made in the game.
  • Turn delay a byproduct of the way movement is being handled. It should be instant like the turning in Castlevania, so that will be fixed. Thank you for pointing it out.
  • Alt Tabbing should work still even with screen being resized. What version of Windows are you using? I'm worried about version differences affecting the game.
  • You might of caused the hitbox to stay active after the kick. That's an easy fix. Will do so.
  • So many opinions about the dress, lol. The idea was to make it move actively because of her inner energy as a light spirit. I didn't want to have her just standing there blinking, but if it's getting a lot of negative feedback, I'll just have to change it.
  • Downward Kick might be changed where it will be inputted after a third jump and angled whichever direction the player is holding (so even completely down). Tackling to the attack button does seem strange, I agree. Will change.
  • Onion head is a good insult for her. I might use that for dialogue. :^)

Thank you for the feedback! Can't wait to hear more when you get the costume!

(1 edit)

Just so I get this out of the way while I'm currently re-running the demo for the costume since edited posts don't notify anyone. I'm running Windows 10 and I finally figured out the cause, it being a combination of the maximize button, alt+enter and resizing the screen. I must have done it instinctively after all these demos for full screen. You can ignore it if you prefer your current resizable button for the game's window or you can include true fullscreen. Quite literally mashing X will alone net you a glitch after a bit, debug it with unlimited magic. It's not exactly negative feedback more so to it being weird as there's(here's the part you need to touch up instead of possibly removing a characteristic affecting your character) no aura or any effects to display so. It doesn't have to be constant either, just bind it to the same frame as the dress moves(every 30 frames as an example) and you're golden. This can also apply when she's in a crouch-state, animate the back part of her dress to flow slightly restricted.

>I'm new to this and I didn't have the time to set this up, but the next time I enter for demo day, they will be present.

If this is the game you will be focused only on you can simply update it on this page as you go. It being in a demo-day doesn't restrict you to only updating it between demo day event cycles but alas. That's just the kind of example I see certain developers on here do, some don't but please choose whatever seems best in your situation.

>Onion head is a good insult for her. I might use that for dialogue

That was in no way an insult nor a bullying attempt but no worries, I'll be satisfied if you create one good demo for every 150 mentions of onion head in your game.

(1 edit)

lol no worries about the onion head. I think it's a cute comparison!

I definitely plan to update this specific build the further I go along. Once it's finished, it's a new submission to keep it fresh.

Sorry for memes. :v