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(1 edit)

Last official update here, and moving forward I'll post all fixes / changes in the game DevLog.

A couple of people advised me that the download was not working. It seemed to be an issue with the zip archive (probably the settings I used). I re-upped as a single executable. 

Also, in chasing down an issue that was causing a black screen when going fullscreen (Alt-Enter), I managed to get the game to run at an excessive CPU load. I found that I had enabled both vsync and the "alternate vsync method" in GameMaker. Turned out only vsync was needed to correct the fullscreen issue. The alternate sync method was tripling / quadrupling the CPU load. The more you know...

In any case, it appears to be working as intended now. 

Good luck to everyone else!

It works for me. I think I found a bug though... the dog runs through the closed door.

glitch lyfe! There are a couple of small bugs like that, which I decided to leave in for the diversifier. Having the dog open the door to get in/out seemed equally unrealistic so I just had him run through. Maybe I'll add a doggy door and a sound effect later so that it makes more sense.

In my next DevLog I'll probably post a couple of the funny bugs that I left in the game and let others comment if they find anything else (hopefully nothing game breaking). 

My favourite one is what happens when you throw the bone and pick it up before the dog gets to it.

Awesome.
Almost wish we had time to turn some of the bugs into achievements...
"Achievement Unlocked - Doggie Door"...
Or something :-)