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This game has a great art style and concept.

The art is really great and fits the game perfectly. It really feels like a high tech, luxurious new transport. It's absolutely spot on.

The background music is good,  catchy even. The lack of any other sounds brings it down a bit though.

There is really only one puzzle in this game, but it is done well. I do wonder why I can't buy drinks from the bartender though. I have to steal drinks from the bar instead. The other people and terminals in the train giving additional info is a nice touch.

The story is a bit lacking. I don't really know why I am trying to blow up the train. Some more backstory would go a long way. Also clicking seems to quickly skip past dialog before I can read it sometimes, and it keeps moving me around the train when I am clicking through dialog.

Despite the playable content being minimal and a very sparse story, the game was quite enjoyable.

Thank you for your kind words!

There is a backstory, but it didn't make it to the game because of the lack of time. The company is actually getting a lot of funding for the submarine train, because it is efficient, fast and reliable way of transportation. The same technology can be also used for military purposes, and that is the real reason why the company wants to develop the technology, though the public doesn't know that. The player character knows of their plans, and he also knows that the company is the biggest military drone manufacturer. If the development continues, the company could gain control both in air and underwater. He plans to destroy the train making it look like an accident, hoping it will freak out the public and cut the funding back dramatically.

Like Hindenburg was a propaganda symbol for the Nazi-Germany, the train also has propaganda value to the company. If there was enough time to do it, the ending would have revealed that the accident dented the public image of the company, because it has put much effort in convincing everyone about the train's safety. The funders also got scared, and the future of the submarine trains became uncertain, just like the Hindenburg disaster ended the airship era.