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Question about gameplay.

When setting down harvesters like sand and water, does it make sense that the harvesters are more efficient if you leave some space between them so they are gathering resources from further apart and not gathering each other's, or can you pack them together and they are equally efficient?

Also, for harvesters like forestry, oil, etc, I am thinking you want the green areas of the harvesters to cover as much resource as possible to make them the most efficient.  Does it matter if the harvesters' harvest areas overlap each other in regards to their efficiency?  

Right now it's a bit of a free-for-all. Soon (very soon) harvesters won't share the territory or resource nodes, and have to be spread out

Not sure what "harvesters won't share the territory or resource nodes" means.  Can't or won't?  If there's only 5 oil nodes in a spawn, and the harvesters "won't" share, that means only one harvester can be used and 4 harvesters remain un-utilized or you can put an oil harvester anywhere and it will get oil, just not as much as if it was on an oil spawn?

Like, oil or ore harvesters need to be spread out so their harvest areas don't overlap (much)?  That's how I play now, but for small spawns of gas or oil (for example), I try to get all the resource nodes in each harvester's area, so the harvesters are necessarily close together.  I can't see how a resource harvester is gathering a certain resource when there are no resources in their harvest area.  Can a forestry harvester still gather logs if there are no trees in its harvest area?  Same question for ores, fish, etc.  ?

Does your statement also mean that things like water and sand harvesters that are beside each other, like 5 in a row, are less efficient that harvesters that are spread out with spaces between them?

Every played Anno or Banished? Same way as getting wood there.


Harvesters can have 3 resources assigned. If a node (cluster of resources) has 5 resources, then you need 2 harvesters. If you place a 3rd, it won't grab anything