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(+1)

I liked the art and the sound design a lot. The concept was cool, I like how there was two paths and neither was "the right one". The controls felt a bit off, can't put my finger on why exactly... maybe they were a bit too slow? Not sure. I found it hard to avoid killing people since even with spacebar held down you're always shooting and the other ships are 1-hit KOs, so maybe they could have a bit more health or there could be a way to direct your bullets away from them while still shooting?

Overall cool game!

(+1)

Thanks a ton for such a valuable feedback I really appreciate it! You got the point, Both paths were not right as to follow the theme "failure is progress" I came up with this system that player will fail as he goes along the stage but the game was about either causing less damage to others or to go all out, those were the paths. 

Also I've recieved many feedbacks for control speed, I'll definatley fix it in upcoming version, actually I had a plan earlier to add powerups for speed but due to jam deadlie couldnt implement it.

The idea of other ships having some health is pretty cool! maybe I'll add big and slow ships with more armor and these small ones will have less, great idea!

The reason you couldn't direct bullet away was to put the you in the dilemma of the pilot who's gone rogue :)

Thanks again for coming by and playing with such observation, it's really encouraging to see people like you in jam! Good luck :)