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Thanks a ton for such a valuable feedback I really appreciate it! You got the point, Both paths were not right as to follow the theme "failure is progress" I came up with this system that player will fail as he goes along the stage but the game was about either causing less damage to others or to go all out, those were the paths. 

Also I've recieved many feedbacks for control speed, I'll definatley fix it in upcoming version, actually I had a plan earlier to add powerups for speed but due to jam deadlie couldnt implement it.

The idea of other ships having some health is pretty cool! maybe I'll add big and slow ships with more armor and these small ones will have less, great idea!

The reason you couldn't direct bullet away was to put the you in the dilemma of the pilot who's gone rogue :)

Thanks again for coming by and playing with such observation, it's really encouraging to see people like you in jam! Good luck :)