I removed your limit try again. If 250mb needs to be downloaded up front to play the game then I strongly recommend making it into a downloadable game. It's a poor user experience loading a large game into the browser. Likewise, downloading 1000 files to play a game isn't great. If the content is loaded as the player progresses then it's less of an issue.
Viewing post in HTML5 files limits are bugging me
Thanks mate, I offer a download version too, but it's for android and PC only, Most of HTML5 player come from MAC.
In the future I plan to support Mac nativity, but until then most of my Patrons like the online version, Pretty sure I'm one of the only people on this line of games that support mac/html5
Hi leafo,
I'm in the same situation as GDS—my game is quite small (83.6MB unzipped), but because the text files are individual .pngs (due to foreign language diacritics), I cannot reduce the file number below 500. I am currently getting the error message "Too many files in zip (805 > 500)".
Is there any way I can have my limit removed, since my game is so small? I have done my best to remove extra files, but I still have 273 essential image files.
(I apologize if this is the wrong place to post)