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Hence my suggestion to maybe put another archive inside the archive, so that itch.io doesn't see a zillion image files after unpacking your game, but just one file. Of course, this being a web game, integrating a ZIP library could be tricky...

You mean a zip inside a zip? That sounds crazy, but maybe it can work.

But I don't know if I can code that into a HTML5 game, but worth a try...

Yeah, last time I checked there was just one ZIP handling library for Javascript, and it wasn't easy to use. But years have passed.

I tried, I can did that on .exe and android, but not to HTML5, since its inside the browser the browser thinks it's a security breach and will block the extraction.

Damn that sounded like a good idea

Sorry for misleading you. I don't suppose your PNG files are small enough to combine into sprite sheets either?

they are very small, the problem to merge then is the time and work required,  I will need to recode the whole game.

Ouch. Fair enough.