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Lots of great work here. I love the cardboard vibe. The art is great. I could have done with more feedback on when I was being hit. It had a good amount of tension and the difficulty ramp was good. I thought the biggest weakness was the use of the theme as it effectivly amounted to a weapon select. Saying that all the other work put in goes some way to offsetting that. The words and artwork for the inbetween sections was great too.

Thanks for playing! We were going to have different passives and movement types for each animal in each position, but it had to be cut for time ^

Time was a killer. So much left off the list. I have just gently started to fix mine. What a difference some sleep and a clear head makes. So many quick fixes that were easy to do and have made a massive difference already. My brain was mush all weekend and caused as many problems as it solved. Are you going to continue with the todo list? I am going to post a Post Jam version as soon as the ratings close.