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Thank you :)

I miss those guys running in circles too but they no longer if the story :(

There are going to be some explanations about getting energy/health. I also plan to add small robots that can be used to refill stuff. I need to find a good way to balance this as energy is a way to buy stuff. It is also possible to fight using your own fists but I made them weaker, mostly to not have melee weapons OP or useless.

Enemies always spawn. I keep just a few enemies around the player, if they wander too far away, they disappear. But there might be another solution. If a player enters a room, for a while nothing spawns there. This should prevent from getting enemies attacking you from behind all the time (although in some cases it would be still possible).

Do you have the info appear when you grab a handle? I didn't want the info to be too long so it might appear less descriptive. As I will be adding more unlocks, I may drop some that feel dull. There's a lot of room to improve here.

Yes, there is no objective. This should change soon as I will be adding bits of narrative and objective to this level. And most likely a short level before this one where you can familiarise yourself with the game systems - and if you're familiar it should be a quick walk-through and only once per game slot - unless you want to do it again.

It is also possible to fight using your own fists: Ah, I didn't know this. Good to know :)

Do you have the info appear when you grab a handle? : Not that I recall, but that would be a good option. 

One more thing I wanted to mention: there is one large robot that has lightning in front and a handle on its back (that you have to pull to kill it). I think this robot is super cool, as you have to try to find a way to approach him from behind. However, once I had this robot become stuck in a narrow hallway, and he was blocking the path. I couldn't continue but by going through him, since that robot can't be damaged by weapons (I think).

There are other ways to kill it. You may use spider bots (that can be turned into grenades) or black wormy thingies (proximity mines). Corrosion weapons work too. Armour piercing modifications to weapons also allow to kill it.

But the problem with going through enemies remains. I have no good solution for that yet.