Thank you :)
I miss those guys running in circles too but they no longer if the story :(
There are going to be some explanations about getting energy/health. I also plan to add small robots that can be used to refill stuff. I need to find a good way to balance this as energy is a way to buy stuff. It is also possible to fight using your own fists but I made them weaker, mostly to not have melee weapons OP or useless.
Enemies always spawn. I keep just a few enemies around the player, if they wander too far away, they disappear. But there might be another solution. If a player enters a room, for a while nothing spawns there. This should prevent from getting enemies attacking you from behind all the time (although in some cases it would be still possible).
Do you have the info appear when you grab a handle? I didn't want the info to be too long so it might appear less descriptive. As I will be adding more unlocks, I may drop some that feel dull. There's a lot of room to improve here.
Yes, there is no objective. This should change soon as I will be adding bits of narrative and objective to this level. And most likely a short level before this one where you can familiarise yourself with the game systems - and if you're familiar it should be a quick walk-through and only once per game slot - unless you want to do it again.