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SimonBaars

11
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1
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A member registered Mar 15, 2020

Recent community posts

It is also possible to fight using your own fists: Ah, I didn't know this. Good to know :)

Do you have the info appear when you grab a handle? : Not that I recall, but that would be a good option. 

One more thing I wanted to mention: there is one large robot that has lightning in front and a handle on its back (that you have to pull to kill it). I think this robot is super cool, as you have to try to find a way to approach him from behind. However, once I had this robot become stuck in a narrow hallway, and he was blocking the path. I couldn't continue but by going through him, since that robot can't be damaged by weapons (I think).

I just played the new update, just wanted to give some feedback.

The open-world and map features are amazing. It's really cool to explore the large world. The new graphics also look sweet (although it's sad to see that the cultists running around in circles are removed, I liked the mysteriousness).

Some improvements:

- It's not clear to me how to get energy (/bullets) for my weapons. There are some refill stations, but there are way too few of those to get enough energy for the onslaught of enemies. When you are out of energy, not being able to use any weapons is frustrating and I often die quickly after. Enemies always seem to come from both sides, even the side I just cleared, so backtracking to a room where I can replenish doesn't seem to be an option. As a solution, maybe think of adding a less powerful weapon that requires no energy (melee maybe?), or add a way to replenish at any point in time.

- In the beginning and at refill stations there are three power-ups to choose from. For me, the icons displayed are not enough to understand them. Except for the one that replenishes energy/bullets, I'm not 100% sure what I can get from them.

- There's no clear goal/objectives. I make my way across the map, but I'm not sure where I'll be going and what I will find there. Perhaps add some things we need to collect around the map or a door that requires a key. Add some kind of story, that tells us why it is important for us to make our way through the complex.

Probably you have already thought about these things, but some extra feedback shouldn't hurt ;). Anyway, I'm still in love with the game, and cannot wait for what the future will bring.

Happy new year @voidroom! Changes look awesome, and I'm excited to see what this year will bring!

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It's crazy to read about all the things you cut from the game, but I think it's for the better. I'm hyped about this update and the content to come! Thank you for the amazing experiences you bestow on us :)

This sounds awesome! I've donated another 10$ :-)

Coop is amazing! Well done!

Great update! I played through all the tutorials, but the navigation is still not clear to me. The tutorial describes to "follow the indicator", however I do not see such an indicator... Any pointers?

It would be really good if Tea for God could also include some of the features of  Unseen Diplomacy, like:

- Dodging stuff like lasers, swinging axes or other stuff

- Small puzzles

- Unscrewing airvents

...etc.

I think those would work really well with the setup of Tea for God!

Loved reading this story, you are a genius!

Haha, this is why I love Oculus Quest, no wires attached :)

This game is insane. This is easily the best "tech demo" when showing friends what the Oculus Quest can do. The concept of impossible spaces still blows my mind every time I play, and each update makes the game more awesome!