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You know, there is some control in the game. During battle, you can right click the battlefield to draw arrows of where you want your units to move. If you didn't figure that out already - I mean, it's really not communicated very well right now.

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Everything is fine, the description for the game is very detailed. It's just that for me the game looks like an SRPG, where the selection and number of troops by 50-99% decides the success in the battle. But combat, in comparison with the rest of the mechanics, looks well, very weak. And just remains in the shadow of everything else. Not complaining at all 😉.

Complaining or not, there is an underlying truth. Currently, the game very much works by "bigger numbers > strategy", which I'm not quite happy with. Turn-based combat is probably not the solution I'll choose - but it is an issue I am trying to solve through other means.

Personally, I'm against turn-based combat, but maybe you could slow down / pause / fast forward combat