Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Complaining or not, there is an underlying truth. Currently, the game very much works by "bigger numbers > strategy", which I'm not quite happy with. Turn-based combat is probably not the solution I'll choose - but it is an issue I am trying to solve through other means.

Personally, I'm against turn-based combat, but maybe you could slow down / pause / fast forward combat