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(1 edit) (+1)

Really awesome art style! And great game :)

I liked your use of the masking for the dog's smelling stuff you can't see! Even though it seemed to have no effect for this part of the game, it was a great idea and has potential if you continue to work on the game.

I also really enjoyed the style in which you put the credits and small tutorial tips!

I have two notes - I hope you find them constructive:

- At least on my laptop the game didn't feel super smooth. Although it was not bad enough to degrade my experience  of the game that much at all, I might have a tip for you: we experienced this as well when we had a lot of animation going on at once. What worked for us (we were using Unity) was to import the sprites with a slightly lower quality. At least to our eyes, the art was not affected, and the game was much more smoother. Maybe this will work for you? Or it might have just been my laptop?

- I found a bug! If I released the dog companion kind of on top of a wall in that area with the holes, he gets stuck there and cannot get him back! I will attach screenshot for you below.

Anyway, keep up the good work!


Hi Mark thank you very much for your detailed feedback and for playing the game!
Performance on my Macbook Pro 2013 wasn't good either while in Unity but was quite okay when playing the build.  On what kind of system did you try to play it? We have most of our textures already on low quality because of that. + Thanks for the bug report!

PS: We added an WebGL version to itch.io which runs much smoother now if you want to give it another try with better performance.