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Taken notes from your comment! It will be improved for sure. We wanted some extra puzzles similar to the log one, and some way to "explain it" without tutorial, but run of time. The space was because was fast for me when development and can't decide wich key to use, in the end I forgot to change it. haha. I take recommendations for key mapping! (also for gamepads, because the game will be playable in couch coop mode)