Fun and cute ! I just had a few bugs where the character had some "pauses" in his movements. For exemple i was pressing the right arrow button continuously and Slime Boy would start moving, they sometimes just stopped there for half a second before starting moving again. Not like a frame freeze but more like an input lag ?
I also had another glitch when running into the cliff when falling in the moutain level i just got teleported to the top of the screen and wasn't able to move anymore, and everything started lagging at this point so i had to close the game.
I'm currently on my old macbook that i use for work so maybe it's just my computer that has a problem with unity physics, i don't know haha
Well done !
Viewing post in Slime Boy and Ghost Girl jam comments
I noticed some of these bugs too, but couldn't fix them due to time limit. When the player is in the level (which senses the platform engine) the platforming code I made freaks out and decides to lag everything to death. The 1st example of this was me adding slight extra code, that makes the spots most likely crash the game, less likely crash the game, and just cause a small programming overload.